More reading and thinking...

Last night I read more about Blooms taxonomy, as well as articles looking at Peter Checklands "Soft Systems" methodology. These thoughts framed themselves into the question: "How can you develop video games that enable "deep thinking"? Shirley Alexanders theories on "surface" and "deep" thinking would provide a theoretical underpinning to work to in developing an understanding of how to enagage players in "higher order" cognitive activity. This morning I have been at work trying to get this direction down on paper - and have been pleased with at least constructing a Research Plan that has enough detail to have some concrete discussion about...