More reading and thinking...
Submitted by Gavin on Tue, 06/02/2007 - 11:32am.
Last night I read more about Blooms taxonomy, as well as articles looking at Peter Checklands "Soft Systems" methodology.
These thoughts framed themselves into the question: "How can you develop video games that enable "deep thinking"?
Shirley Alexanders theories on "surface" and "deep" thinking would provide a theoretical underpinning to work to in developing an understanding of how to enagage players in "higher order" cognitive activity.
This morning I have been at work trying to get this direction down on paper - and have been pleased with at least constructing a Research Plan that has enough detail to have some concrete discussion about...
