Submitted by Michael on Tue, 09/09/2008 - 1:34pm.
There are good examples
of New Zealand secondary and primary students carrying out authentic learning
in science, mathematics, games design, and electronics/robotics:
www.nexusresearchgroup.com
My website includes interactive
white board (IWB) ideas, games design, science projects for primary and secondary
students as well as using TV/Movie Sci-Fi to engage students...how many teachers
can claim to having a Dalek in their classroom?
Conference presentations
and articles published include
-
"Shining a light
on the future" - what comes after the "knowledge economy"?
Should the focus be on technology helping with understanding rather than
collecting or sharing data?
-
"ICT: Interested
in Conversations and Thinking" - technology is less important
than the conversations it permits students to have with their teacher. For
the techno-phobic this puts the student in the role of expert technologist
but the teacher remains the expert assessor.
- "Interactive eLearning
tools for science, mathematics and robotics" -
presented at the 10th annual Association of Mathematics Teachers conference
November 2007