Michael's blog

Classroom based tools and ideas for eLearning, ICT, science and authentic learning

There are good examples of New Zealand secondary and primary students carrying out authentic learning in science, mathematics, games design, and electronics/robotics:

www.nexusresearchgroup.com

My website includes interactive white board (IWB) ideas, games design, science projects for primary and secondary students as well as using TV/Movie Sci-Fi to engage students...how many teachers can claim to having a Dalek in their classroom?

Conference presentations and articles published include

  • "Shining a light on the future" - what comes after the "knowledge economy"? Should the focus be on technology helping with understanding rather than collecting or sharing data?

  • "ICT: Interested in Conversations and Thinking" - technology is less important than the conversations it permits students to have with their teacher. For the techno-phobic this puts the student in the role of expert technologist but the teacher remains the expert assessor.

  • "Interactive eLearning tools for science, mathematics and robotics" - presented at the 10th annual Association of Mathematics Teachers conference November 2007
  • "Getting the most from Game Maker - tools for science, maths and languages"

 

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