
Over the past few years there has been much research into student engagement in video games in the classroom, as well as reports into the potential of video games as learning experiences.
These reports have highlighted two significant difficulties with the practical implementation of video games into the classroom. Firstly the content of existing “off the shelf†video games typically does not match the curriculum. Secondly, the types of skills and knowledge developed through game play do not equate with the skills and knowledge assessed, or valued in schools.
So for my project, what I wish to find out is essentially: “How do you develop a video game that encourages higher order thinking which is valued and assessable?â€