Recent research into learning and video games is well documented. However the challenge for contemporary educators is not just to deliver 3D content to students but to facilitate their involvement inside 3D learning itself.
My research question is “What advantages does the use of a communal 3D gaming environment offer in facilitating co-construction of knowledge outcomes?â€. This will involve a 3D simulation where students can post their own learning expeirences and view those of their peers.

